
The Electronic Journal of Haptics Research
Volume 2, 2001 |
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| 1 |
A Unified Treatment of Elastostatic Contact Simulation for Real Time Haptics,
Doug James and Dinesh Pai, Vol. 2, No. 1, September 27, 2001
We describe real-time, physically-based simulation algorithms for haptic
interaction with elastic objects. Simulation of contact with elastic objects
has been a challenge, due to the complexity of physically accurate
simulation and the difficulty of constructing useful approximations suitable
for real time interaction. We show that this challenge can be effectively
solved for many applications. In particular global deformation of linear
elastostatic objects can be efficiently solved with low run-time computational
costs, using pre-computed Green's functions and fast low-rank updates
based on Capacitance Matrix Algorithms. The capacitance matrices constitute
exact force response models, allowing contact forces to be computed much
faster than global deformation behavior. Vertex pressure masks are
introduced to support the convenient abstraction of localized scale-specific
point-like contact with an elastic and/or rigid surface approximated by a
polyhedral mesh. Finally, we present several examples using the
CyberGlove TM and PHANToM TM haptic interfaces.
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(MS 2000-01, submitted 7-Oct-2000)
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Virtual Training for a Manual Assembly Task.
R.J. Adams, D. Klowden, B. Hannaford, Vol. 2, No. 2, October 17, 2001
This paper describes an experiment, conducted to investigate the benfits of force feedback
for virtual reality training of a real task. Three groups of subjects received different levels
of training before completing a manual task, the construction of a LEGO biplane model. One
group trained on a Virtual Building Block (VBB) simulation whcih emulated the real task in a
virtual environment, including haptic feedback. A second group also trained on the VBB system,
but without the benefit of force feedback. The last group received no virtual assembly training.
Completion times were compared for these different groups in building the actual biplane model
in the real world. ANOVA analysis showed a signficant change in performance due to training level.
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(MS 1999-06, submitted 19-Aug-99)
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| 3 |
Haptic Rendering of Cutting: A Fracture Mechanics Approach.
Mohsen Mahvash and Vincent Hayward, Vol. 2, No. 3, November 20, 2001
Cutting a deformable body may be viewed as an interchange between three forms
of energy:the elastic energy stored in the deformed body,
the work done by a sharp tool as it moves against it,
and the irreversible work spent in creating a fracture. The work dissipated
by friction can optionally also be considered. The force applied can be found
by evaluating the work done by a tool which is suffciently sharp to cause local
deformation only. To evaluate this work, we propose a computational model
that reduces cutting to the existence of three modes of interaction:
deformation, rupture, and cutting, each of which considers the exchange between
two forms of energy. During deformation, the work done by a tool is recoverable.
During rupture, this work is zero. During cutting, it is equal to the irreversible
work spent by fracture formation. The work spent in separating the sample
is a function of its fracture toughness and of the area of a crack extension.
It is in principle necessary to compute the deformation caused by a sharp tool in
order to recove the force. This is in general an unsolved problem. However, for
the case of a sharp interaction, measurements from tests performed on samples
used in conjunction with analytical approximations to the contact problem,
make it possible to propose a model which is applicable to haptic rendering.
The technique is then compared to experimental results which conffirms
the model hypotheses. The paper also describes a model implementation that
yields realistic results.
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(MS 2001-01, submitted 27-Aug-01)
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